gallerysilikon.blogg.se

Reddit relic hunters legend
Reddit relic hunters legend








reddit relic hunters legend
  1. Reddit relic hunters legend how to#
  2. Reddit relic hunters legend update#
  3. Reddit relic hunters legend full#
  4. Reddit relic hunters legend free#

This bridges the gap and allows players to group together and have fun more often. If you play content you already completed or that it's too low-level for you just to help other players, you will be rewarded with Karma that you can cash in for useful rewards.įinally, the way level scaling works in the game means that even if you are 50 levels above the content you are not an invincible god that will destroy the entire level with one click. Players can both request help and go into a special matchmaking to help (like in the Souls games). Third, there will be a "Social Currency" called Karma. This will allow matchmaking with other regions if yours is empty. Second, we are doing our networking to make sure the game is playable and smooth even with high lag (300ms of latency). We are designing the game to make sure it's easier to find people to play.įirst, the game is fun even with just 2 people, and the maximum party size is just 4 (unless we reach our Stretch Goal for 6-player Raids, but that's another subject). As an indie developer how do you plan to design a multiplayer game knowing you might not have a huge audience for matchmaking? Q: I loved dungeonland but found that the online population was so small. I guess I worry that the focus of development is more towards the appeal towards multiplayer beat em up like Gauntlet rather than a more ARPG influence like Diablo.MATCHMAKING FINDING ENOUGH PLAYERS TO PLAY WITH etc. I see your game taking a destiny inspired item collection system which I think is a great step in the right direction. RHZ had fun combat but almost no longevity, the enemies I saw in level one were pretty much the same all game outside of some coloring and weapon choices.

reddit relic hunters legend

BUT the game has so much longevity because of the different loot and constantly changing difficulty that the grindiness of the combat is justifiable. While playing RHZ I made the comparison to Path of Exile, which farily agreeably is a boring game, it's point and click and repeat 10000x for better loot.

Reddit relic hunters legend how to#

What have you learned from those two games in terms of how to make a game have longevity? What exactly will you be doing differently in Relic Hunter Legend to make the game stick?

reddit relic hunters legend

That point 1 is made irrelevant in a matter of hours because of repetition. With my time playing Relic Hunter Zero and Star Viking Forever I found myself thinking two simultaneous things about the games.

Reddit relic hunters legend update#

UPDATE 2: Wow, this is still on the front page! I'm surprised, thanks everyone! I see there are some new questions which are pretty good, so I'll take 30 more mins and lurk around here some more! If you have any further questions, please post them here, and I will try to get to them later tonight, otherwise, you can go to our Discord Channel for the latest information ( ). UPDATE: Hey everyone, it's 3PM so I guess I'm wrapping this one up and going back to making the game :) Thanks a lot for stopping by, this was a lot of fun.

Reddit relic hunters legend free#

I will be here most of the day, and I’m willing to talk about whatever you want: free to play, our new game, developing/releasing/supporting a game without earning money, the making of Chroma Squad, the development hell in Dungeonland, etc. You can check our Kickstarter campaign for Relic Hunters Legend right here: Here’s our Free-to-Play Manifesto that outlines our promises to our players: We have started to raise funds for our next project, Relic Hunters Legend, on Kickstarter and its almost 50 funded on our first week. But if we run from the fight, the bad guys will win. We believe that Free games are a beautiful thing, even if it’s hard to do them right. We are very serious about Free-to-Play! We want to do our part in making Free-to-Play games that are honest, transparent, and put the fun and the community first. On the other hand, some people have been questioning why they should back a Free-to-Play project on Kickstarter. We have started to raise funds for our next project, Relic Hunters Legend, on Kickstarter and it’s almost 50% funded on our first week.

Reddit relic hunters legend full#

Now, we're working full time on a sequel! Since that time, we've had over 1.2 million user downloads, we updated the game over 16 times, and included a Steam Workshop for mods, all the while ensuring that we stayed in constant communication with our fans. At that time, many people were skeptical on whether we could sustain a completely free-to-play model. Two years ago I released Relic Hunters Zero on Steam, 100% free, no strings attached ( ). Paying the bills as an independent developer in this country is very challenging, and things are constantly changing. I’ve been a game developer in Brazil for about 10 years, and I hope to do so for the rest of my life.










Reddit relic hunters legend